AI Insights · Timothy · October 2022
Top 5 Roguelike Games Performance in Czech Republic Q3 2022
In Q3 2022, the top 5 Roguelike games saw various trends in weekly downloads, revenue, and active users in the Czech Republic.
Throughout Q3 2022, the top 5 Roguelike games in the Czech Republic demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's performance.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a notable fluctuation in weekly revenue, peaking at approximately $30K in early August before declining to around $17K by the end of September. Weekly downloads also varied, with a significant spike to 5.1K in early August, followed by a steady decrease to just over 1K by the end of the quarter. The game's weekly active users showed a downward trend from 14.6K in late June to 9.3K by the end of September.
RAID: Shadow Legends by Plarium Global Ltd maintained a relatively stable weekly revenue throughout the quarter, consistently hovering around $20K. Weekly downloads fluctuated slightly, with a peak of 1K in mid-July and a low of approximately 670 in early September. The weekly active users for RAID: Shadow Legends saw minor variations, remaining in the range of 3.5K to 4.2K.
Hero Wars: Alliance RPG from Nexters Global LTD showed a varied revenue pattern, peaking at roughly $8.6K in late July and experiencing a low of around $4.6K in mid-July. Weekly downloads remained relatively low but steady, ranging from 124 to 382 throughout the quarter. The weekly active users for Hero Wars: Alliance RPG demonstrated a downward trend, starting at 1.6K in late June and decreasing to 967 by the end of September.
Idle Heroes - Idle Games developed by DHGames Limited saw its weekly revenue peak at around $6.7K in early August before declining to approximately $2.7K by the end of September. Weekly downloads showed a slight increase mid-quarter, peaking at 670 in early August, while weekly active users saw a steady rise from 3.2K in late June to over 4K by the end of September.
AFK Arena by Lilith Games demonstrated a generally increasing trend in weekly revenue, peaking at about $5.9K in the final week of September. Weekly downloads were relatively low but saw a notable increase to 596 in mid-September. The weekly active users of AFK Arena showed slight fluctuations, rising from 2.4K in late June to around 2.7K by the end of September.
These insights are based on data from Sensor Tower, and more detailed information and trends can be explored on their platform.